This is the class blog for the Understanding New Media course in the MA in Media and Professional Communication Program at Fairleigh Dickinson University, Metropolitan Campus, Spring 2014
Tuesday, March 4, 2014
Windows and Mirrors Chapters 4-6
Chapters 4-6 of Windows and Mirrors was another interesting read that flowed nicely from the information presented in the first three chapter. The Virtual tour of SIGGRAPH 2000 continued leading us out of the Art Gallery and into the emerging Technologies Exhibit. Starting with Magic Book, which from what i've read on other classmates blogs sparked interest in everyone. This books ability to come alive in more than one way portrays the interactive experience that it has created. More than one reader can participate in the 3D adventure that the book is offering all while allowing for a manipulation of the original story. Although this may take away from the generic purposes of a "normal" print book which invokes personal imagination and the ability for the reader to create their own vision of the story "Magic Book" is meant to be a different experience all together. Chapter fours explanation of remediation being the making of new media forms out of older ones is seemingly the base of all of the material we study and the evolution of media. More specifically the exhibits touched upon in the last few chapters and how digital art remediates present the creative, interactive remediation of the medium.
Fakeshop presented in chapter five brings us into yet another means of expression through digital media. This project offers a visual representation of the world wide web offering streams of information in multiple windows simultaneously. Its representation of our bodies being sent through cyberspace invoke thought as well as emotion.
Our walk through T-Garden in chapter six is yet another interactive environment, possibly its own little world. The participants are able to creatively express themselves in more then one way. The subjects discussed of disembodiment are found throughout the chapter and are presented in a variety of ways. The chapter describes T-Garden as a mixed reality application that allows for the user to engage in physical, visual and intellectual participation creating the full digital experience.
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